Full Halsey '93 Instruction Manual


Basesol - The Milky Way Sport 2

There's nothing humans love more on a casual Sunnday evening than heading to the local planetarium, buying some hot dogs or American Sludge, and looking up at the sky to watch a good old fashioned game of Basesol. Since the Global Basesol League was formed in 2876AD (or 807NC), they have worked with the best Basesol players around the world to compete for an international audience during Basesol season. Combining humankind's love of stargazing and competition, Basesol was one of the first Sports 2 to capture the hearts of those curious about the limitations of Astral Projection - or lack thereof!

The "Video" Game

Thanks to cybercomputer webterface technology, the "video" game publisher digital artisinal's new division da Sports 2 is faithfully recreating the world's favorite Sports 2 in "video" game form, so that fans can enjoy the timeless gameplay of classic Sports 2 like Basesol, Nudelkampf, and Deep Sea Football in the comfort of their own homes, without needing to worry about finding teammates or Astrally Projecting themselves. Players need only "project" themselves into their favorite couch, turn on their infoscreens, and play da Sports 2 "video" games on their favorite radio players like the Videostation, Turbo Drive, MegaGrafx-17, or iGame™®©.

Controls

Different radio players have slightly different control methods, but all players supported by da Sports 2 have some standard buttons that can be used to play:

In Menus

ActionButton
Navigate OptionsDirectional Pad
Confirm SelectionConfirm Button
Cancel Selection, Go BackCancel Button

Choosing Constellation and Wanderers (Stopping Team)

ActionButton
Select Constellation, Move WandererDirectional Pad
Confirm Constellation or Wanderer PlacementConfirm Button
Undo previous Wanderer Placement or Constellation SelectionCancel Button

Projecting Sol (Stopping Team)

ActionButton
Select Pitch Style, Move Left or RightDirectional Pad
Confirm Pitch StyleConfirm Button

Projecting Sol (Jumping Team)

ActionButton
Move Left or RightDirectional Pad
Confirm Direction and Power, Strike the SolConfirm Button

On Field (Stopping Team)

ActionButton
Move all Wanderers (when not holding Sol)
Directional Pad (hold)
Cycle between Wanderers and CatchersDirectional Pad Left and Right
Target Wanderer or Catcher closest to BecomerDirectional Pad Up
Target PitcherDirectional Pad Down
Throw Sol or Slam Dunk (if targetting self)Confirm Button
Slam Dunk
Cancel Button

On Field (Jumping Team)

ActionButton
Cycle between Stars to run toDirectional Pad Left and Right
Target closest StarDirectional Pad Up
Dash or call SafetyConfirm Button
Switch to another player on fieldCancel Button

How to Play

Much like many of the historical "sports" that preceded Sports 2, a standard Basesol game consists of two teams competing to earn points, with the team with the most points at the end of the game being declared the winner.

Summary

The tildir* of a standard Basesol game is as follows:

  1. The stopping team's pitcher projects the sol towards the jumping team's becomer.
  2. The becomer strikes the sol and is fused with it, then launched into the playing field. If they miss the sol twice they are struck out.
  3. The becomer's goal is to jump off the sol at the right moment and land on one of the stars on the playing field to become safe. At the end of a round, the number of players from the jumping team that are safely on stars will be the number of points that team gets.
  4. The stopping team's job is to get the becomer out. This team will have wanderers scattered across the field and catchers at each star, all of whom can catch and throw the sol to each other. There are many ways they can get the becomer out:
    1. Any wanderer or catcher who catches the sol while the becomer is still fused with it will instantly get them out.
    2. If the becomer lands on a star that is guarded by a catcher who is holding the sol, they will become out.
    3. Any catcher holding the sol can perform a slam, which will launch several slammers outwards from them. If any of these slammers hit the becomer, they will be slam dunked and taken out. The pitcher can also perform a much more powerful slam that will emit homing slammers that will target the becomer.
  5. After the jumping team has had three players taken out, the stopping team and jumping team will switch and repeat. After that team also gets three players out, the inning will end, and the next inning will begin. After three innings, the game will end and the winner will be declared.

* From the AD English acronym tl;dr. Means "a short summary of a longer work."

Full Rules

A Basesol game consists of three innings; each inning consists of two rounds, so that each team may alternate between jumping and stopping in every inning. Which team jumps first is determined by a coin toss at the start of the game; after the coin toss is determined, the winning team will jump first in each inning.

At the start of each round, the stopping team will choose a constellation to be the playing field for that round. Each team can choose from 3 different constellations, with different numbers of stars in them. Constellations with more stars will have more catchers but fewer wanderers, and vice versa. The constellation should be chosen strategically to match the stopping team's strengths and the jumping team's weaknesses.

One player is chosen as the pitcher on the stopping team, and one player on the jumping team is chosen as the becomer. The pitcher will project the sol to the becomer, who will strike it with their hands and fuse with the sol and both will be launched into the constellation on the playing field. If the becomer misses the sol, they will be struck in and get to try again. If they miss a second time, they will be struck out.

Once the sol and becomer are on the field, each team has different priorities.

The becomer's goal is to jump off the sol and reach a star that is not currently occupied by one of their teammates. The basic strategy for the becomer is to hit the sol so that it flies right past an unoccupied star, so they can jump off when the sol is closest to the star and quickly run to it. However, caution must be taken to not hit the sol too close, or else the catcher on the star might grab it before the becomer can reach it, and they will be taken out.

While the becomer is on the field, any other players from the jumping team that are occupying stars may choose to run to any other star on the field. This might be done to clear up some stars that are easier for the other players on their team to reach when they are becomers. However, any players not occupying a star if and when the becomer is taken out will also be taken out in the process. Additionally, any players running between stars can be taken out in any of the ways the becomer can be taken out.

The stopping team has wanderers and catchers on the field; their goal is to knock any players from the jumping team out. Both can catch and throw the sol to any other wanderer or catcher on the field, including the pitcher.

Wanderers can freely move around the field, whereas catchers remain fixed to stars. Catchers can also perform slams, which will launch several slammers from their centers. These slammers will fly outward for a short time before fading away. The pitcher is special in that they can move around the field like a wanderer but can also perform a slam like catchers. The pitcher's slam is unique in that its slammers will not fade away, and they will actively target the becomer.

There are three ways for the stopping team to take the becomer (or any other player from the jumping team) out:

  1. Catching the sol while the becomer is still fused with it.
  2. (Catchers only) Holding the sol at a star when the becomer reaches that star.
  3. Hitting the becomer with one or more slammers.

Additionally, if the pitcher or a catcher that a jumping team player is on catches the sol, and all of the jumping team players on the field are currently on stars, they will be declared safe and no more movement between stars may happen.

After a becomer lands safely on a star or is taken out, another player from the jumping team will be the next becomer and the process will repeat; with the pitcher projecting the sol to them. If every star becomes occupied by players from the jumping team, that team will earn a touchdown: all players from the jumping team will leave their stars and the team will receive one point for every star in the constellation, then the game will continue. Once three players from the jumping team have been taken out, that team will be awarded points based on how many players they have on the field, then the two teams will switch places and the second round of the inning will begin. Once both rounds have been completed, the next inning will start. After three innings the game will end, and the team with the most points will be declared the winner.

Files

Zenn Halsey Basesol '93 Play in browser
May 05, 2020

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